/*
* Author: Foldcc
* Mail:   lhyuau@qq.com
* IAudioSourceHandler
*/

using UnityEngine;

namespace Audio
{
    public interface IAudioSourceHandler
    {
        AudioClip GetAudioClip(ushort audioType, string audioName);

        void OnAudioInvalid(ushort audioGroup, string audioName);

    }
}